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Old Goku

Like every Dragon Ball fan, I needed to model a character of this series in 3D. I was looking for some concept arts on the internet and found an Old version of Goku, by Bogdan Tauciuc.

This project I used to develop my skills on Maya and Arnold, to learn to do textures about the character with different UV tiles and to use XGen.

First, I began modelling the body of an old man with a very developed anatomy using images about body builders as references like Andreas Cahling, Helmut Strebl or Sylvestre Stalone. For the clothes I based on samurai kimonos and suits that it can find in “Moros y Cristianos” in Castalla. The face of the concept remembers me a lot to the face of Philippe Dumas, who I used to create a more realistic version.

For the textures I tried to separate the model in 13 UV tiles and used Mari to create the different textures. In all the model I used the technic of texture projection, but in the face I couldn’t do this because I haven’t enough images of Dumas for projec